i Darts X Youth Classic Vol. 2

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GRAND FINAL - 17th April 2021 (iDarts X JCube)
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The DARTSLIVE Academy for Youth (D.A.Y.) was formed to cultivate the increasing pool of talent and skill present among our numerous youth darters. 

"In the spirit of creating an exciting, competitive environment for these players, i Darts X returns with the Youth Classic Vol. 2 tournament!"

Event Details


YOUTH CLASSIC DIVISIONS:


U20 Division

(Full-time student born in the year 2001 & after) 

U24 Division

(Full-time student born in 1997 - 2000) 


No min. rating to participate in this tournament.


*Only applicable to Full-Time students currently studying in Singapore with a valid DARTSLIVE Card.


ENTRY FEE:


U20 Division - $20 per entry ($10 for DAY Members)

U24 Division - $25 per entry ($15 for DAY Members)

*Re-Entry U20 Division - $10 per entry

*Re-Entry U24 Division - $15 per entry  


Not a DARTSLIVE Academy for Youth member yet? 

You can register here for free to get a discount rate!

QUALIFYING STAGES

GRAND FINAL


Qualifying Stages U20 & U24 Divisions

Qualifying Stage 1 - Saturday, 9 January 2021 

@ i Darts X JCube


Qualifying Stage 2 - Saturday, 6 February 2021 

@ King's Darts


Qualifying Stage 3 - Saturday, 13 March 2021 *COMING SOON*

@ i Darts X JCube


Qualifying Stage 4 - Saturday, 3 April 2021 

@ King's Darts


*Top 2 players from each qualifying stage will be auto qualified to Grand Final


Grand Final U20 & U24 Divisions

Saturday, 17 April 2020 @ i Darts X JCube

Official venues

i Darts X JCube

2 Jurong East Central 1, #03-19 JCube, Singapore 609731  

King's Darts by i Darts X 

51 Ang Mo Kio Ave 3, 

#03-01 Big Mac Centre, Singapore 569922  

Game Format


Qualifying Stages - U20 & U24 Division

Round Robin → Single Knock Out

501 - CRI – CH (Open In/Open Out)


*No Handicap / No Bust Rule

*Top 2 players of each Round Robin will advance to Single Knock Out


Grand Final - U20 & U24 Division

Single Knock Out

THE WORLD MODE (Open In /Master Out)


*No Handicap / No Bust Rule


Round Robin 

A round-robin tournament (or all-play-all tournament) is a competition in which each contestant meets all other contestants in turn. Top 2 players with the highest point from each group will advance to Single Knock Out (SKO).


*The ranking for the Round Robins will be determined according to the following rules. 

1) Number of winnings (Number of MATCHES won)

2) Number of LEGS won 

3) Number of LEGS lost 

4) If three or more players are tied on (1)-(3), each player will play a LEG of COUNT-UP. The winner of the COUNT-UP will proceed to the Final Tournament.


Single Knock Out

A single-knock out tournament is a type of elimination tournament where the loser of each match-up is immediately eliminated from the tournament. Each winner will play another in the next round, until the final match-up, whose winner becomes the tournament champion.


Prizes


"Take the chance to gain recognition, find out where you stand among your fellow players, 

and of course – win a whole collection of attractive prizes! Will YOU be the next Youth Champion?"

  • Qualifying Stages - U20 Division

  • Qualifying Stages - U24 Division  
  • Grand Final - U20 & U24 Division  
  • Event Schedule
  • Dress Code
  • Etiquette
  • Rules & Regulations

Qualifying Stage (U20 Division) Jan - April 2021

10:00am          Check In

10:30am          Round  Robin Game On

1:00pm            SKO  Game On

2:30pm            Prize Presentation

 

Qualifying Stage (U24 Division) Jan - April 2021

2:30pm            Check In

3:00pm            Round  Robin Game On

5:00pm            SKO  Game On

7:00pm            Prize  Presentation

 

Grand Final (U20 Division) 17 April 2021

10:00am          Check In

10:30am          SKO Game On

1:30pm            Prize  Presentation

 

Grand Final (U24 Division) 17 April 2021

2:00pm          Check In

2:30pm          SKO Game On

6:00pm          Prize  Presentation

> Sleeved Shirts
> Bermuda Shorts
> Knee-Length Skirt/ Pants
> Covered Shoes
> Sleeved & Collared Shirts
> Pants
> Covered Shoes

Only civilian or school jerseys are allowed. Strictly no darts related event/tournament/league’s jersey.

ETIQUETTE IN DARTS


I.      Offer a firm and respectful handshake with all players involved before and after each match. 

II.     Be respectful of the staff, venue and equipment. 

III.    Remain silent when opponent is readying or making a throw. 

IV.    Stand at least 3ft behind the throw line and outside the line of sight when a player is throwing. 

V.     Walk only on either side of the path of throw after dart retrieval for each round. 

VI.    Use of any foul language, swearing, making of racist or sexist comments are strictly prohibited

VII.   Pay close attention to the pace and order of the game.‍

VIII.  Strictly follow rules on time allocation allowed for each turn. 

IX.    Stay within the parameters of designated dartboard when game is in progress. 

X.     Allow players to focus and concentrate during the match without any compromising behavior. 

XI.    Be a gracious competitor and exemplify good sportsmanship.

TOURNAMENT RULES & REGULATIONS


1. Eligibility 

1.1. All participants are required to have a valid DARTSLIVE Card to be eligible for this tournament. 

1.2. Participants are required to use the same DARTSLIVE Card throughout the duration of the tournament (I.e. Qualifying Stages and Grand Final) 

1.3. The Organizer reserves the right to accept or reject any entry as they deem fit. 


2. DARTSLIVE Card/App 

2.1. Participants are advised to download the DARTSLIVE App from the App Store/Google Play and have their cards logged in. 

2.2. It is mandatory for all participants to note down their 16-digit Card No. and Login PIN. In the event of any loss of card, the player must transfer their data from the old card to a new card and inform the Organizer at sales@idarts.com.sg, in order to continue playing in this tournament. 

2.3. Vulgarities, sexists, humiliating, racists, insulting, offensive, etc. words are not allowed to be used for Card Names and Catch Phrases. Failure to abide by this rule may result in the player being disqualified. 


3. Check-in Procedure 

3.1. All participants are to check-in personally at the registration desk during the respective, scheduled check-in time with their valid Student/Matriculation Card for verification purposes. Failing which, he/she will be disqualified. 


4. Game Rules 

4.1 Cricket 

I. In a game of Cricket, an Overkill situation occurs when a player is ahead by 200 or more points. This means that no points are awarded even if the leading player hits a scoring number. As a matter of courtesy to your opponent, an Overkill situation is not advisable.  

II. In a TIE situation, where game ends at 15th round with both players having the same score:

    a. The player who closes all the houses wins the game, OR   

    b. If all the houses are not closed, both teams will do a “Bulls-Up”, follow the same sequence as the tied leg. The player with dart closes to center bull will win the leg.

4.2 Normal x01  

III. In a TIE situation where both players are unable to check out,   

    a. Select player with lowest points as winner. 

    b. If both players have the same points left, both players will do a “Bulls-Up”, follow the same sequence as the tied leg. The player with dart closes to center bull will win the leg.  


5. Game Format 

5.1 Qualifying Stage

Round Robin: 501-CRI-CH (Open In/Open Out);

Single Knock Out: 501-CRI-CH (Open In/Open Out) 

5.2 Grand Final

Single Knock Out: 701-CRI-CH (Open In/Open Out) 

5.3 NO Handicap and NO Bust Rule is applicable for this tournament 


6. Error in Scoring 

6.1 The segment where a dart sticks establishes the score for that dart thrown. If machine displays a different score, players must use the “Reverse-a-Round” feature to edit the score.  

6.2 If the dart sticks but the machine does not record score, players must immediately press the dart into the segment for the machine to register the score.    

6.3 If a dart hits the board and immediately falls to the floor, the displayed score stands as it is, even if machine does not record any score.   

6.4 If the dart sticks but the machine did not record score and players continues to throw 2nd/3rd dart, should the dart fall to the floor, the displayed score stands as it is, even if the machine does not record the score. 


7. Matters Not Provided For

Any matters arising that are not covered in these Tournament Rules & Regulations will be decided upon by the Organizer.  

Sponsors

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It consists of 3 basic types, TYPE-S, TYPE-D, and TYPE-V. Each type has 6 sizes for a total number of 18 models. 


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Cosmo Case-X

The Perfect Fit Case for your soft tip darts! 

Case X can expand to fit darts up to 180 mm in length. 50 mm of free adjustment lets you protect your flights from top to bottom.


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Holds 1 set of fully assembled darts

Expandable to fit darts up to 180mm long

Able to carry extra large sized flights

Magnetic MG Lock Top Cover


Dimensions:

H: 133-183mm W: 85cm D:40mm

Target Darts - Mikuru Suzuki 

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The back of the barrel is coated in a black Titanium Nitride coating, which offers increased barrel protection and grip enhancement.

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Weight: 20g | L: 48mm | Diameter: 6.8mm


Target XL Wallet

The XL version of the Takoma Wallet for extra space. A strong EVA material is used to maintain rigidity and give protection to the darts and accessories inside. While inside the wallet a velvet layer has been added for a soft feel and to be scratch resistant.

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