i Darts X Youth Classic
COUNT DOWN TO THE GRAND FINAL, 23 NOVEMBER 2019!
ABOUT I DARTS X YOUTH CLASSIC
In 2018, i Darts X was first introduced to the market with the main objectives of creating a wholesome environment and fostering a youth darts community. This unique setting enables youths to develop physical, social and cognitive competencies through sport and grow their passion at the same time.The i Darts X Youth Classic is organized in support of DARTSLIVE Academy for Youth (D.A.Y.), a new youth initiative that is in the pipeline,by DARTSLIVE Singapore.
This tournament aims to provide a competitive platform for youths to pit their current skills among peers, promote growth and skill development and for the industry to uncover potential youth darters. Through this tournament, youths will experience camaraderie and exemplify good sportsmanship in the true spirit of competition, and it will also serve as a stepping stone towards the goal of greater sporting excellence.
U24 (Born in 1995 & after)
Qualifying Stage - $30 per entry (inclusive of $20 DARTSLIVE Credit + 1 Non-Alcoholic Drink)
Grand Final - 23 November 2019 @ i Darts X JCube
Top 3 players from each qualifying stage will be auto qualified to Grand Final
*Open to all current Full-Time students with Valid Student/ Matriculation Card and have an active DARTSLIVE Card.
*Only applicable to Full-Time students currently studying in Singapore.
Round Robin → Single Knock Out
501 - CRI - CH
A round-robin tournament (or all-play-all tournament) is a competition in which each contestant meets all other contestants in turn. Top 2 players with the highest point from each group will advance to Single Knock Out (SKO).
*The ranking for the Round Robins will be determined according to the following rules.
1) Number of winnings (Number of MATCHES won)
2) Number of LEGS won
3) Number of LEGS lost
4) If three or more players are tied on (1)-(3), each player will play a LEG of COUNT-UP. The winner of the COUNT-UP will proceed to the Final Tournament.
Single Knock Out
A single-knock out tournament is a type of elimination tournament where the loser of each match-up is immediately eliminated from the tournament. Each winner will play another in the next round, until the final match-up, whose winner becomes the tournament champion.
- QUALIFYING STAGE - U24 DIVISION
- GRAND FINAL
- EVENT SCHEDULE
- DRESS CODE
- RULES & REGULATIONS
QUALIFYING STAGE SCHEDULE
13:00hrs Check in
13:30hrs Game On
16:30hrs Prize Presentation
GRAND FINAL STAGE SCHEDULE
14:00hrs Check in
14:30hrs Game On
17:30hrs Prize Presentation
- Sleeved Shirts
- Bermuda Shorts
- Knee-Length Skirt/ Pants
- Covered Shoes
- Sleeved & Collared Shirts
- Covered Shoes
ETIQUETTE IN DARTS
I. Offer a firm and respectful handshake with all players involved before and after each match.
II. Be respectful of the staff, venue and equipment.
III. Remain silent when opponent is readying or making a throw.
IV. Stand at least 3ft behind the throw line and outside the line of sight when a player is throwing.
V. Walk only on either side of the path of throw after dart retrieval for each round.
VI. Use of any foul language, swearing, making of racist or sexist comments are strictly prohibited.
VII. Pay close attention to the pace and order of the game.
VIII. Strictly follow rules on time allocation allowed for each turn.
IX. Stay within the parameters of designated dartboard when game is in progress.
X. Allow players to focus and concentrate during the match without any compromising behaviour.
XI. Be a gracious competitor and exemplify good sportsmanship.
TOURNAMENT RULES & REGULATIONS
1.1. All participants are required to have a valid DARTSLIVE Card to be eligible for this tournament.
1.2. Participants are required to use the same DARTSLIVE Card throughout the duration of the tournament (I.e. Qualifying Stages and Grand Final)
1.3. The Organizer reserves the right to accept or reject any entry as they deem fit.
2. DARTSLIVE Card/App
2.1. Participants are advised to download the DARTSLIVE App from the App Store/Google Play and have their cards logged in.
2.2. It is mandatory for all participants to note down their 16-digit Card No. and Login PIN. In the event of any loss of card, the player must transfer their data from the old card to a new card and inform the Organizer at firstname.lastname@example.org, in order to continue playing in this tournament.
2.3. Vulgarities, sexists, humiliating, racists, insulting, offensive, etc. words are not allowed to be used for Card Names and Catch Phrases. Failure to abide by this rule may result in the player being disqualified.
3. Check-in Procedure
3.1. All participants are to check-in personally at the registration desk during the respective, scheduled check-in time with their valid Student/Matriculation Card for verification purposes. Failing which, he/she will be disqualified.
4. Game Rules
I. In a game of Cricket, an Overkill situation occurs when a player is ahead by 200 or more points. This means that no points are awarded even if the leading player hits a scoring number. As a matter of courtesy to your opponent, an Overkill situation is not advisable.
II. In a TIE situation, where game ends at 15th round with both players having the same score:
a. The player who closes all the houses wins the game, OR
b. If all the houses are not closed, both teams will do a “Bulls-Up”, follow the same sequence as the tied leg. The player with dart closes to center bull will win the leg.
4.2 Normal x01
III. In a TIE situation where both players are unable to check out,
a. Select player with lowest points as winner.
b. If both players have the same points left, both players will do a “Bulls-Up”, follow the same sequence as the tied leg. The player with dart closes to center bull will win the leg.
5. Game Format
5.1 Qualifying Stage
Round Robin: 501-CRI-CH (Open In/Open Out);
Single Knock Out: 501-CRI-CH (Open In/Open Out)
5.2 Grand Final
Single Knock Out: 701-CRI-CH (Open In/Open Out)
5.3 NO Handicap and NO Bust Rule is applicable for this tournament
6. Error in Scoring
6.1 The segment where a dart sticks establishes the score for that dart thrown. If machine displays a different score, players must use the “Reverse-a-Round” feature to edit the score.
6.2 If the dart sticks but the machine does not record score, players must immediately press the dart into the segment for the machine to register the score.
6.3 If a dart hits the board and immediately falls to the floor, the displayed score stands as it is, even if machine does not record any score.
6.4 If the dart sticks but the machine did not record score and players continues to throw 2nd/3rd dart, should the dart fall to the floor, the displayed score stands as it is, even if the machine does not record the score.
7. Matters Not Provided For
Any matters arising that are not covered in these Tournament Rules & Regulations will be decided upon by the Organizer.
"Organized in support of DARTSLIVE Academy for Youth (D.A.Y.), a new youth initiative that is in
the pipeline, by DARTSLIVE Singapore"